--- /dev/null
+// Packaging/modules magic dance.
+(function (factory) {
+ var L;
+ if (typeof define === 'function' && define.amd) {
+ // AMD
+ define(['leaflet'], factory);
+ } else if (typeof module !== 'undefined') {
+ // Node/CommonJS
+ L = require('leaflet');
+ module.exports = factory(L);
+ } else {
+ // Browser globals
+ if (typeof window.L === 'undefined')
+ throw 'Leaflet must be loaded first';
+ factory(window.L);
+ }
+}(function (L) {
+"use strict";
+
+L.Polyline._flat = L.LineUtil.isFlat || L.Polyline._flat || function (latlngs) {
+ // true if it's a flat array of latlngs; false if nested
+ return !L.Util.isArray(latlngs[0]) || (typeof latlngs[0][0] !== 'object' && typeof latlngs[0][0] !== 'undefined');
+};
+
+/**
+ * @fileOverview Leaflet Geometry utilities for distances and linear referencing.
+ * @name L.GeometryUtil
+ */
+
+L.GeometryUtil = L.extend(L.GeometryUtil || {}, {
+
+ /**
+ Shortcut function for planar distance between two {L.LatLng} at current zoom.
+
+ @tutorial distance-length
+
+ @param {L.Map} map Leaflet map to be used for this method
+ @param {L.LatLng} latlngA geographical point A
+ @param {L.LatLng} latlngB geographical point B
+ @returns {Number} planar distance
+ */
+ distance: function (map, latlngA, latlngB) {
+ return map.latLngToLayerPoint(latlngA).distanceTo(map.latLngToLayerPoint(latlngB));
+ },
+
+ /**
+ Shortcut function for planar distance between a {L.LatLng} and a segment (A-B).
+ @param {L.Map} map Leaflet map to be used for this method
+ @param {L.LatLng} latlng - The position to search
+ @param {L.LatLng} latlngA geographical point A of the segment
+ @param {L.LatLng} latlngB geographical point B of the segment
+ @returns {Number} planar distance
+ */
+ distanceSegment: function (map, latlng, latlngA, latlngB) {
+ var p = map.latLngToLayerPoint(latlng),
+ p1 = map.latLngToLayerPoint(latlngA),
+ p2 = map.latLngToLayerPoint(latlngB);
+ return L.LineUtil.pointToSegmentDistance(p, p1, p2);
+ },
+
+ /**
+ Shortcut function for converting distance to readable distance.
+ @param {Number} distance distance to be converted
+ @param {String} unit 'metric' or 'imperial'
+ @returns {String} in yard or miles
+ */
+ readableDistance: function (distance, unit) {
+ var isMetric = (unit !== 'imperial'),
+ distanceStr;
+ if (isMetric) {
+ // show metres when distance is < 1km, then show km
+ if (distance > 1000) {
+ distanceStr = (distance / 1000).toFixed(2) + ' km';
+ }
+ else {
+ distanceStr = Math.ceil(distance) + ' m';
+ }
+ }
+ else {
+ distance *= 1.09361;
+ if (distance > 1760) {
+ distanceStr = (distance / 1760).toFixed(2) + ' miles';
+ }
+ else {
+ distanceStr = Math.ceil(distance) + ' yd';
+ }
+ }
+ return distanceStr;
+ },
+
+ /**
+ Returns true if the latlng belongs to segment A-B
+ @param {L.LatLng} latlng - The position to search
+ @param {L.LatLng} latlngA geographical point A of the segment
+ @param {L.LatLng} latlngB geographical point B of the segment
+ @param {?Number} [tolerance=0.2] tolerance to accept if latlng belongs really
+ @returns {boolean}
+ */
+ belongsSegment: function(latlng, latlngA, latlngB, tolerance) {
+ tolerance = tolerance === undefined ? 0.2 : tolerance;
+ var hypotenuse = latlngA.distanceTo(latlngB),
+ delta = latlngA.distanceTo(latlng) + latlng.distanceTo(latlngB) - hypotenuse;
+ return delta/hypotenuse < tolerance;
+ },
+
+ /**
+ * Returns total length of line
+ * @tutorial distance-length
+ *
+ * @param {L.Polyline|Array<L.Point>|Array<L.LatLng>} coords Set of coordinates
+ * @returns {Number} Total length (pixels for Point, meters for LatLng)
+ */
+ length: function (coords) {
+ var accumulated = L.GeometryUtil.accumulatedLengths(coords);
+ return accumulated.length > 0 ? accumulated[accumulated.length-1] : 0;
+ },
+
+ /**
+ * Returns a list of accumulated length along a line.
+ * @param {L.Polyline|Array<L.Point>|Array<L.LatLng>} coords Set of coordinates
+ * @returns {Array<Number>} Array of accumulated lengths (pixels for Point, meters for LatLng)
+ */
+ accumulatedLengths: function (coords) {
+ if (typeof coords.getLatLngs == 'function') {
+ coords = coords.getLatLngs();
+ }
+ if (coords.length === 0)
+ return [];
+ var total = 0,
+ lengths = [0];
+ for (var i = 0, n = coords.length - 1; i< n; i++) {
+ total += coords[i].distanceTo(coords[i+1]);
+ lengths.push(total);
+ }
+ return lengths;
+ },
+
+ /**
+ Returns the closest point of a {L.LatLng} on the segment (A-B)
+
+ @tutorial closest
+
+ @param {L.Map} map Leaflet map to be used for this method
+ @param {L.LatLng} latlng - The position to search
+ @param {L.LatLng} latlngA geographical point A of the segment
+ @param {L.LatLng} latlngB geographical point B of the segment
+ @returns {L.LatLng} Closest geographical point
+ */
+ closestOnSegment: function (map, latlng, latlngA, latlngB) {
+ var maxzoom = map.getMaxZoom();
+ if (maxzoom === Infinity)
+ maxzoom = map.getZoom();
+ var p = map.project(latlng, maxzoom),
+ p1 = map.project(latlngA, maxzoom),
+ p2 = map.project(latlngB, maxzoom),
+ closest = L.LineUtil.closestPointOnSegment(p, p1, p2);
+ return map.unproject(closest, maxzoom);
+ },
+
+ /**
+ Returns the closest latlng on layer.
+
+ Accept nested arrays
+
+ @tutorial closest
+
+ @param {L.Map} map Leaflet map to be used for this method
+ @param {Array<L.LatLng>|Array<Array<L.LatLng>>|L.PolyLine|L.Polygon} layer - Layer that contains the result
+ @param {L.LatLng} latlng - The position to search
+ @param {?boolean} [vertices=false] - Whether to restrict to path vertices.
+ @returns {L.LatLng} Closest geographical point or null if layer param is incorrect
+ */
+ closest: function (map, layer, latlng, vertices) {
+
+ var latlngs,
+ mindist = Infinity,
+ result = null,
+ i, n, distance, subResult;
+
+ if (layer instanceof Array) {
+ // if layer is Array<Array<T>>
+ if (layer[0] instanceof Array && typeof layer[0][0] !== 'number') {
+ // if we have nested arrays, we calc the closest for each array
+ // recursive
+ for (i = 0; i < layer.length; i++) {
+ subResult = L.GeometryUtil.closest(map, layer[i], latlng, vertices);
+ if (subResult.distance < mindist) {
+ mindist = subResult.distance;
+ result = subResult;
+ }
+ }
+ return result;
+ } else if (layer[0] instanceof L.LatLng
+ || typeof layer[0][0] === 'number'
+ || typeof layer[0].lat === 'number') { // we could have a latlng as [x,y] with x & y numbers or {lat, lng}
+ layer = L.polyline(layer);
+ } else {
+ return result;
+ }
+ }
+
+ // if we don't have here a Polyline, that means layer is incorrect
+ // see https://github.com/makinacorpus/Leaflet.GeometryUtil/issues/23
+ if (! ( layer instanceof L.Polyline ) )
+ return result;
+
+ // deep copy of latlngs
+ latlngs = JSON.parse(JSON.stringify(layer.getLatLngs().slice(0)));
+
+ // add the last segment for L.Polygon
+ if (layer instanceof L.Polygon) {
+ // add the last segment for each child that is a nested array
+ var addLastSegment = function(latlngs) {
+ if (L.Polyline._flat(latlngs)) {
+ latlngs.push(latlngs[0]);
+ } else {
+ for (var i = 0; i < latlngs.length; i++) {
+ addLastSegment(latlngs[i]);
+ }
+ }
+ };
+ addLastSegment(latlngs);
+ }
+
+ // we have a multi polygon / multi polyline / polygon with holes
+ // use recursive to explore and return the good result
+ if ( ! L.Polyline._flat(latlngs) ) {
+ for (i = 0; i < latlngs.length; i++) {
+ // if we are at the lower level, and if we have a L.Polygon, we add the last segment
+ subResult = L.GeometryUtil.closest(map, latlngs[i], latlng, vertices);
+ if (subResult.distance < mindist) {
+ mindist = subResult.distance;
+ result = subResult;
+ }
+ }
+ return result;
+
+ } else {
+
+ // Lookup vertices
+ if (vertices) {
+ for(i = 0, n = latlngs.length; i < n; i++) {
+ var ll = latlngs[i];
+ distance = L.GeometryUtil.distance(map, latlng, ll);
+ if (distance < mindist) {
+ mindist = distance;
+ result = ll;
+ result.distance = distance;
+ }
+ }
+ return result;
+ }
+
+ // Keep the closest point of all segments
+ for (i = 0, n = latlngs.length; i < n-1; i++) {
+ var latlngA = latlngs[i],
+ latlngB = latlngs[i+1];
+ distance = L.GeometryUtil.distanceSegment(map, latlng, latlngA, latlngB);
+ if (distance <= mindist) {
+ mindist = distance;
+ result = L.GeometryUtil.closestOnSegment(map, latlng, latlngA, latlngB);
+ result.distance = distance;
+ }
+ }
+ return result;
+ }
+
+ },
+
+ /**
+ Returns the closest layer to latlng among a list of layers.
+
+ @tutorial closest
+
+ @param {L.Map} map Leaflet map to be used for this method
+ @param {Array<L.ILayer>} layers Set of layers
+ @param {L.LatLng} latlng - The position to search
+ @returns {object} ``{layer, latlng, distance}`` or ``null`` if list is empty;
+ */
+ closestLayer: function (map, layers, latlng) {
+ var mindist = Infinity,
+ result = null,
+ ll = null,
+ distance = Infinity;
+
+ for (var i = 0, n = layers.length; i < n; i++) {
+ var layer = layers[i];
+ if (layer instanceof L.LayerGroup) {
+ // recursive
+ var subResult = L.GeometryUtil.closestLayer(map, layer.getLayers(), latlng);
+ if (subResult.distance < mindist) {
+ mindist = subResult.distance;
+ result = subResult;
+ }
+ } else {
+ // Single dimension, snap on points, else snap on closest
+ if (typeof layer.getLatLng == 'function') {
+ ll = layer.getLatLng();
+ distance = L.GeometryUtil.distance(map, latlng, ll);
+ }
+ else {
+ ll = L.GeometryUtil.closest(map, layer, latlng);
+ if (ll) distance = ll.distance; // Can return null if layer has no points.
+ }
+ if (distance < mindist) {
+ mindist = distance;
+ result = {layer: layer, latlng: ll, distance: distance};
+ }
+ }
+ }
+ return result;
+ },
+
+ /**
+ Returns the n closest layers to latlng among a list of input layers.
+
+ @param {L.Map} map - Leaflet map to be used for this method
+ @param {Array<L.ILayer>} layers - Set of layers
+ @param {L.LatLng} latlng - The position to search
+ @param {?Number} [n=layers.length] - the expected number of output layers.
+ @returns {Array<object>} an array of objects ``{layer, latlng, distance}`` or ``null`` if the input is invalid (empty list or negative n)
+ */
+ nClosestLayers: function (map, layers, latlng, n) {
+ n = typeof n === 'number' ? n : layers.length;
+
+ if (n < 1 || layers.length < 1) {
+ return null;
+ }
+
+ var results = [];
+ var distance, ll;
+
+ for (var i = 0, m = layers.length; i < m; i++) {
+ var layer = layers[i];
+ if (layer instanceof L.LayerGroup) {
+ // recursive
+ var subResult = L.GeometryUtil.closestLayer(map, layer.getLayers(), latlng);
+ results.push(subResult);
+ } else {
+ // Single dimension, snap on points, else snap on closest
+ if (typeof layer.getLatLng == 'function') {
+ ll = layer.getLatLng();
+ distance = L.GeometryUtil.distance(map, latlng, ll);
+ }
+ else {
+ ll = L.GeometryUtil.closest(map, layer, latlng);
+ if (ll) distance = ll.distance; // Can return null if layer has no points.
+ }
+ results.push({layer: layer, latlng: ll, distance: distance});
+ }
+ }
+
+ results.sort(function(a, b) {
+ return a.distance - b.distance;
+ });
+
+ if (results.length > n) {
+ return results.slice(0, n);
+ } else {
+ return results;
+ }
+ },
+
+ /**
+ * Returns all layers within a radius of the given position, in an ascending order of distance.
+ @param {L.Map} map Leaflet map to be used for this method
+ @param {Array<ILayer>} layers - A list of layers.
+ @param {L.LatLng} latlng - The position to search
+ @param {?Number} [radius=Infinity] - Search radius in pixels
+ @return {object[]} an array of objects including layer within the radius, closest latlng, and distance
+ */
+ layersWithin: function(map, layers, latlng, radius) {
+ radius = typeof radius == 'number' ? radius : Infinity;
+
+ var results = [];
+ var ll = null;
+ var distance = 0;
+
+ for (var i = 0, n = layers.length; i < n; i++) {
+ var layer = layers[i];
+
+ if (typeof layer.getLatLng == 'function') {
+ ll = layer.getLatLng();
+ distance = L.GeometryUtil.distance(map, latlng, ll);
+ }
+ else {
+ ll = L.GeometryUtil.closest(map, layer, latlng);
+ if (ll) distance = ll.distance; // Can return null if layer has no points.
+ }
+
+ if (ll && distance < radius) {
+ results.push({layer: layer, latlng: ll, distance: distance});
+ }
+ }
+
+ var sortedResults = results.sort(function(a, b) {
+ return a.distance - b.distance;
+ });
+
+ return sortedResults;
+ },
+
+ /**
+ Returns the closest position from specified {LatLng} among specified layers,
+ with a maximum tolerance in pixels, providing snapping behaviour.
+
+ @tutorial closest
+
+ @param {L.Map} map Leaflet map to be used for this method
+ @param {Array<ILayer>} layers - A list of layers to snap on.
+ @param {L.LatLng} latlng - The position to snap
+ @param {?Number} [tolerance=Infinity] - Maximum number of pixels.
+ @param {?boolean} [withVertices=true] - Snap to layers vertices or segment points (not only vertex)
+ @returns {object} with snapped {LatLng} and snapped {Layer} or null if tolerance exceeded.
+ */
+ closestLayerSnap: function (map, layers, latlng, tolerance, withVertices) {
+ tolerance = typeof tolerance == 'number' ? tolerance : Infinity;
+ withVertices = typeof withVertices == 'boolean' ? withVertices : true;
+
+ var result = L.GeometryUtil.closestLayer(map, layers, latlng);
+ if (!result || result.distance > tolerance)
+ return null;
+
+ // If snapped layer is linear, try to snap on vertices (extremities and middle points)
+ if (withVertices && typeof result.layer.getLatLngs == 'function') {
+ var closest = L.GeometryUtil.closest(map, result.layer, result.latlng, true);
+ if (closest.distance < tolerance) {
+ result.latlng = closest;
+ result.distance = L.GeometryUtil.distance(map, closest, latlng);
+ }
+ }
+ return result;
+ },
+
+ /**
+ Returns the Point located on a segment at the specified ratio of the segment length.
+ @param {L.Point} pA coordinates of point A
+ @param {L.Point} pB coordinates of point B
+ @param {Number} the length ratio, expressed as a decimal between 0 and 1, inclusive.
+ @returns {L.Point} the interpolated point.
+ */
+ interpolateOnPointSegment: function (pA, pB, ratio) {
+ return L.point(
+ (pA.x * (1 - ratio)) + (ratio * pB.x),
+ (pA.y * (1 - ratio)) + (ratio * pB.y)
+ );
+ },
+
+ /**
+ Returns the coordinate of the point located on a line at the specified ratio of the line length.
+ @param {L.Map} map Leaflet map to be used for this method
+ @param {Array<L.LatLng>|L.PolyLine} latlngs Set of geographical points
+ @param {Number} ratio the length ratio, expressed as a decimal between 0 and 1, inclusive
+ @returns {Object} an object with latLng ({LatLng}) and predecessor ({Number}), the index of the preceding vertex in the Polyline
+ (-1 if the interpolated point is the first vertex)
+ */
+ interpolateOnLine: function (map, latLngs, ratio) {
+ latLngs = (latLngs instanceof L.Polyline) ? latLngs.getLatLngs() : latLngs;
+ var n = latLngs.length;
+ if (n < 2) {
+ return null;
+ }
+
+ // ensure the ratio is between 0 and 1;
+ ratio = Math.max(Math.min(ratio, 1), 0);
+
+ if (ratio === 0) {
+ return {
+ latLng: latLngs[0] instanceof L.LatLng ? latLngs[0] : L.latLng(latLngs[0]),
+ predecessor: -1
+ };
+ }
+ if (ratio == 1) {
+ return {
+ latLng: latLngs[latLngs.length -1] instanceof L.LatLng ? latLngs[latLngs.length -1] : L.latLng(latLngs[latLngs.length -1]),
+ predecessor: latLngs.length - 2
+ };
+ }
+
+ // project the LatLngs as Points,
+ // and compute total planar length of the line at max precision
+ var maxzoom = map.getMaxZoom();
+ if (maxzoom === Infinity)
+ maxzoom = map.getZoom();
+ var pts = [];
+ var lineLength = 0;
+ for(var i = 0; i < n; i++) {
+ pts[i] = map.project(latLngs[i], maxzoom);
+ if(i > 0)
+ lineLength += pts[i-1].distanceTo(pts[i]);
+ }
+
+ var ratioDist = lineLength * ratio;
+
+ // follow the line segments [ab], adding lengths,
+ // until we find the segment where the points should lie on
+ var cumulativeDistanceToA = 0, cumulativeDistanceToB = 0;
+ for (var i = 0; cumulativeDistanceToB < ratioDist; i++) {
+ var pointA = pts[i], pointB = pts[i+1];
+
+ cumulativeDistanceToA = cumulativeDistanceToB;
+ cumulativeDistanceToB += pointA.distanceTo(pointB);
+ }
+
+ if (pointA == undefined && pointB == undefined) { // Happens when line has no length
+ var pointA = pts[0], pointB = pts[1], i = 1;
+ }
+
+ // compute the ratio relative to the segment [ab]
+ var segmentRatio = ((cumulativeDistanceToB - cumulativeDistanceToA) !== 0) ? ((ratioDist - cumulativeDistanceToA) / (cumulativeDistanceToB - cumulativeDistanceToA)) : 0;
+ var interpolatedPoint = L.GeometryUtil.interpolateOnPointSegment(pointA, pointB, segmentRatio);
+ return {
+ latLng: map.unproject(interpolatedPoint, maxzoom),
+ predecessor: i-1
+ };
+ },
+
+ /**
+ Returns a float between 0 and 1 representing the location of the
+ closest point on polyline to the given latlng, as a fraction of total line length.
+ (opposite of L.GeometryUtil.interpolateOnLine())
+ @param {L.Map} map Leaflet map to be used for this method
+ @param {L.PolyLine} polyline Polyline on which the latlng will be search
+ @param {L.LatLng} latlng The position to search
+ @returns {Number} Float between 0 and 1
+ */
+ locateOnLine: function (map, polyline, latlng) {
+ var latlngs = polyline.getLatLngs();
+ if (latlng.equals(latlngs[0]))
+ return 0.0;
+ if (latlng.equals(latlngs[latlngs.length-1]))
+ return 1.0;
+
+ var point = L.GeometryUtil.closest(map, polyline, latlng, false),
+ lengths = L.GeometryUtil.accumulatedLengths(latlngs),
+ total_length = lengths[lengths.length-1],
+ portion = 0,
+ found = false;
+ for (var i=0, n = latlngs.length-1; i < n; i++) {
+ var l1 = latlngs[i],
+ l2 = latlngs[i+1];
+ portion = lengths[i];
+ if (L.GeometryUtil.belongsSegment(point, l1, l2)) {
+ portion += l1.distanceTo(point);
+ found = true;
+ break;
+ }
+ }
+ if (!found) {
+ throw "Could not interpolate " + latlng.toString() + " within " + polyline.toString();
+ }
+ return portion / total_length;
+ },
+
+ /**
+ Returns a clone with reversed coordinates.
+ @param {L.PolyLine} polyline polyline to reverse
+ @returns {L.PolyLine} polyline reversed
+ */
+ reverse: function (polyline) {
+ return L.polyline(polyline.getLatLngs().slice(0).reverse());
+ },
+
+ /**
+ Returns a sub-part of the polyline, from start to end.
+ If start is superior to end, returns extraction from inverted line.
+ @param {L.Map} map Leaflet map to be used for this method
+ @param {L.PolyLine} polyline Polyline on which will be extracted the sub-part
+ @param {Number} start ratio, expressed as a decimal between 0 and 1, inclusive
+ @param {Number} end ratio, expressed as a decimal between 0 and 1, inclusive
+ @returns {Array<L.LatLng>} new polyline
+ */
+ extract: function (map, polyline, start, end) {
+ if (start > end) {
+ return L.GeometryUtil.extract(map, L.GeometryUtil.reverse(polyline), 1.0-start, 1.0-end);
+ }
+
+ // Bound start and end to [0-1]
+ start = Math.max(Math.min(start, 1), 0);
+ end = Math.max(Math.min(end, 1), 0);
+
+ var latlngs = polyline.getLatLngs(),
+ startpoint = L.GeometryUtil.interpolateOnLine(map, polyline, start),
+ endpoint = L.GeometryUtil.interpolateOnLine(map, polyline, end);
+ // Return single point if start == end
+ if (start == end) {
+ var point = L.GeometryUtil.interpolateOnLine(map, polyline, end);
+ return [point.latLng];
+ }
+ // Array.slice() works indexes at 0
+ if (startpoint.predecessor == -1)
+ startpoint.predecessor = 0;
+ if (endpoint.predecessor == -1)
+ endpoint.predecessor = 0;
+ var result = latlngs.slice(startpoint.predecessor+1, endpoint.predecessor+1);
+ result.unshift(startpoint.latLng);
+ result.push(endpoint.latLng);
+ return result;
+ },
+
+ /**
+ Returns true if first polyline ends where other second starts.
+ @param {L.PolyLine} polyline First polyline
+ @param {L.PolyLine} other Second polyline
+ @returns {bool}
+ */
+ isBefore: function (polyline, other) {
+ if (!other) return false;
+ var lla = polyline.getLatLngs(),
+ llb = other.getLatLngs();
+ return (lla[lla.length-1]).equals(llb[0]);
+ },
+
+ /**
+ Returns true if first polyline starts where second ends.
+ @param {L.PolyLine} polyline First polyline
+ @param {L.PolyLine} other Second polyline
+ @returns {bool}
+ */
+ isAfter: function (polyline, other) {
+ if (!other) return false;
+ var lla = polyline.getLatLngs(),
+ llb = other.getLatLngs();
+ return (lla[0]).equals(llb[llb.length-1]);
+ },
+
+ /**
+ Returns true if first polyline starts where second ends or start.
+ @param {L.PolyLine} polyline First polyline
+ @param {L.PolyLine} other Second polyline
+ @returns {bool}
+ */
+ startsAtExtremity: function (polyline, other) {
+ if (!other) return false;
+ var lla = polyline.getLatLngs(),
+ llb = other.getLatLngs(),
+ start = lla[0];
+ return start.equals(llb[0]) || start.equals(llb[llb.length-1]);
+ },
+
+ /**
+ Returns horizontal angle in degres between two points.
+ @param {L.Point} a Coordinates of point A
+ @param {L.Point} b Coordinates of point B
+ @returns {Number} horizontal angle
+ */
+ computeAngle: function(a, b) {
+ return (Math.atan2(b.y - a.y, b.x - a.x) * 180 / Math.PI);
+ },
+
+ /**
+ Returns slope (Ax+B) between two points.
+ @param {L.Point} a Coordinates of point A
+ @param {L.Point} b Coordinates of point B
+ @returns {Object} with ``a`` and ``b`` properties.
+ */
+ computeSlope: function(a, b) {
+ var s = (b.y - a.y) / (b.x - a.x),
+ o = a.y - (s * a.x);
+ return {'a': s, 'b': o};
+ },
+
+ /**
+ Returns LatLng of rotated point around specified LatLng center.
+ @param {L.LatLng} latlngPoint: point to rotate
+ @param {double} angleDeg: angle to rotate in degrees
+ @param {L.LatLng} latlngCenter: center of rotation
+ @returns {L.LatLng} rotated point
+ */
+ rotatePoint: function(map, latlngPoint, angleDeg, latlngCenter) {
+ var maxzoom = map.getMaxZoom();
+ if (maxzoom === Infinity)
+ maxzoom = map.getZoom();
+ var angleRad = angleDeg*Math.PI/180,
+ pPoint = map.project(latlngPoint, maxzoom),
+ pCenter = map.project(latlngCenter, maxzoom),
+ x2 = Math.cos(angleRad)*(pPoint.x-pCenter.x) - Math.sin(angleRad)*(pPoint.y-pCenter.y) + pCenter.x,
+ y2 = Math.sin(angleRad)*(pPoint.x-pCenter.x) + Math.cos(angleRad)*(pPoint.y-pCenter.y) + pCenter.y;
+ return map.unproject(new L.Point(x2,y2), maxzoom);
+ },
+
+ /**
+ Returns the bearing in degrees clockwise from north (0 degrees)
+ from the first L.LatLng to the second, at the first LatLng
+ @param {L.LatLng} latlng1: origin point of the bearing
+ @param {L.LatLng} latlng2: destination point of the bearing
+ @returns {float} degrees clockwise from north.
+ */
+ bearing: function(latlng1, latlng2) {
+ var rad = Math.PI / 180,
+ lat1 = latlng1.lat * rad,
+ lat2 = latlng2.lat * rad,
+ lon1 = latlng1.lng * rad,
+ lon2 = latlng2.lng * rad,
+ y = Math.sin(lon2 - lon1) * Math.cos(lat2),
+ x = Math.cos(lat1) * Math.sin(lat2) -
+ Math.sin(lat1) * Math.cos(lat2) * Math.cos(lon2 - lon1);
+
+ var bearing = ((Math.atan2(y, x) * 180 / Math.PI) + 360) % 360;
+ return bearing >= 180 ? bearing-360 : bearing;
+ },
+
+ /**
+ Returns the point that is a distance and heading away from
+ the given origin point.
+ @param {L.LatLng} latlng: origin point
+ @param {float} heading: heading in degrees, clockwise from 0 degrees north.
+ @param {float} distance: distance in meters
+ @returns {L.latLng} the destination point.
+ Many thanks to Chris Veness at http://www.movable-type.co.uk/scripts/latlong.html
+ for a great reference and examples.
+ */
+ destination: function(latlng, heading, distance) {
+ heading = (heading + 360) % 360;
+ var rad = Math.PI / 180,
+ radInv = 180 / Math.PI,
+ R = 6378137, // approximation of Earth's radius
+ lon1 = latlng.lng * rad,
+ lat1 = latlng.lat * rad,
+ rheading = heading * rad,
+ sinLat1 = Math.sin(lat1),
+ cosLat1 = Math.cos(lat1),
+ cosDistR = Math.cos(distance / R),
+ sinDistR = Math.sin(distance / R),
+ lat2 = Math.asin(sinLat1 * cosDistR + cosLat1 *
+ sinDistR * Math.cos(rheading)),
+ lon2 = lon1 + Math.atan2(Math.sin(rheading) * sinDistR *
+ cosLat1, cosDistR - sinLat1 * Math.sin(lat2));
+ lon2 = lon2 * radInv;
+ lon2 = lon2 > 180 ? lon2 - 360 : lon2 < -180 ? lon2 + 360 : lon2;
+ return L.latLng([lat2 * radInv, lon2]);
+ },
+
+ /**
+ Returns the the angle of the given segment and the Equator in degrees,
+ clockwise from 0 degrees north.
+ @param {L.Map} map: Leaflet map to be used for this method
+ @param {L.LatLng} latlngA: geographical point A of the segment
+ @param {L.LatLng} latlngB: geographical point B of the segment
+ @returns {Float} the angle in degrees.
+ */
+ angle: function(map, latlngA, latlngB) {
+ var pointA = map.latLngToContainerPoint(latlngA),
+ pointB = map.latLngToContainerPoint(latlngB),
+ angleDeg = Math.atan2(pointB.y - pointA.y, pointB.x - pointA.x) * 180 / Math.PI + 90;
+ angleDeg += angleDeg < 0 ? 360 : 0;
+ return angleDeg;
+ },
+
+ /**
+ Returns a point snaps on the segment and heading away from the given origin point a distance.
+ @param {L.Map} map: Leaflet map to be used for this method
+ @param {L.LatLng} latlngA: geographical point A of the segment
+ @param {L.LatLng} latlngB: geographical point B of the segment
+ @param {float} distance: distance in meters
+ @returns {L.latLng} the destination point.
+ */
+ destinationOnSegment: function(map, latlngA, latlngB, distance) {
+ var angleDeg = L.GeometryUtil.angle(map, latlngA, latlngB),
+ latlng = L.GeometryUtil.destination(latlngA, angleDeg, distance);
+ return L.GeometryUtil.closestOnSegment(map, latlng, latlngA, latlngB);
+ },
+});
+
+return L.GeometryUtil;
+
+}));